Now showing 1 - 4 of 4
  • Publication
    Research trends in student response systems: a literature review
    (Inderscience Publishers, 2015)
    Aljaloud, Abdulaziz
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    In recent years, the use of student response systems (SRS, also known as clickers) in the classroom setting has increased considerably, and researchers have developed a growing interest in their effect on learning and student engagement. This review analyses trends in SRS research by providing a brief history of SRS technology and usage as well as a detailed review of research in this field. In addition, this review focuses on the pedagogical implications of SRSs for education and analyses common criticisms of this emerging educational technology. Finally, research identifying common trends in SRS development is compiled and areas for future research are identified. The outcome of this leads to an understanding of best practices for this technology in a university setting.
  • Publication
    Saudi undergraduate students' perceptions of the use of smartphone clicker apps on learning performance
    (Australasian Society for Computers in Learning in Tertiary Education (ASCILITE), 2019)
    Aljaloud, Abdulaziz
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    This study aimed to investigate how the use of a smartphone clicker app by a group of 390 Saudi Arabian male undergraduate students would impact their learning performance while participating in a computer science class. The smartphone clicker app was used by the students during peer group discussions and to respond to teacher questions. A conceptual framework identified teacher-student and student-student interactions, collaborative learning, and student engagement as three primary practices that could improve student performance when a smartphone clicker app was used. The relationships between these factors were tested empirically by participant completion of a self-administered online survey. This study found the use of a smartphone clicker app promoted increased teacher-student and student-student interactivity, leading to active collaboration learning by students and improved learning performance. No positive relationship was found between the smartphone clicker app use and increased student engagement. These results demonstrated the role of the smartphone clicker app in enhancing the learning experience of the Saudi undergraduate students included in this study, but not the overall student engagement. Further research into how use of a smartphone clicker app in classroom settings might promote student engagement to improve the overall learning performance is needed.
  • Publication
    Using a Video-Based Critique Process to Support Studio Pedagogies in Distance Education - A Tool and Pilot Study
    (Australasian Society for Computers in Learning in Tertiary Education (ASCILITE), 2016) ; ; ; ;
    Studio courses have become a key way in which professional skills, especially those involving collaboration and design, are taught in many fields, including computer science. Studios typically involve students working on a design problem, periodically presenting their work for critique, and critiquing the work of other students or groups. They support productive inquiry, as well as teamwork, communication, and reflection. However, although studios have become an important mode of instruction for on-campus students, they have not typically been offered for online or distance education students. In this paper we describe a studio critique process that is designed to work asynchronously, using short videos, and a tool that we have built to support it. We also describe qualitative observations from a pilot study, in which video-based critiques were used at a university whose students predominantly study online rather than on-campus.
  • Publication
    Asynchronous critiques via video to enable studio collaboration for employability skills in distance education
    (Australian Government, Department of Education, Skills and Employment, 2021) ; ; ; ; ; ; ;
    Studio courses have become a key way in which professional skills, especially those involving collaboration and design, are taught in several fields. Studios typically involve students working on a design problem (individually or in groups), periodically presenting their work, and critiquing the work of others. They support 'productive inquiry', teamwork, communication, and reflection. They also enable students to apply their knowledge to more realistic, multifaceted problems, and to learn from each other's project experiences, not just their own. However, this culture of collaboration and critique of work in progress is typically offered in on-campus modes and can be difficult to achieve for online and distributed classes. This project examined the dynamics of using an asynchronous video-based approach to critiques, in classes that predominantly comprise distance education students. In this approach, students are asked to submit video presentations of their work in progress, and then to record video critiques of each other's work.