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Title
Competitive reinforcement learning in Atari games
Series
Lecture Notes in Computer Science
Fields of Research (FoR) 2008:
Author(s)
Publication Date
2017
Socio-Economic Objective (SEO) 2008
Abstract
This research describes a study into the ability of a state of the art reinforcement learning algorithm to learn to perform multiple tasks. We demonstrate that the limitation of learning to performing two tasks can be mitigated with a competitive training method. We show that this approach results in improved generalization of the system when performing unforeseen tasks. The learning agent assessed is an altered version of the DeepMind deep Q–learner network (DQN), which has been demonstrated to outperform human players for a number of Atari 2600 games. The key findings of this paper is that there were significant degradations in performance when learning more than one game, and how this varies depends on both similarity and the comparative complexity of the two games.
Publication Type
Conference Publication
Source of Publication
AI 2017: Advances in Artificial Intelligence, 10400(LNAI), p. 14-26
Publisher
Springer
Place of Publication
Germany
Fields of Research (FoR) 2020
Peer Reviewed
Yes
HERDC Category Description
ISBN
9783319630045
9783319630038
Peer Reviewed
Yes
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