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Title
Harvesting the interface: Pokémon Go
Author(s)
Publication Date
2016
Socio-Economic Objective (SEO) 2008
Open Access
Yes
Abstract
What can we harvest from Pokémon Go? This is a conceptual paper about the use of Pokémon Go in Accounting and Education in higher education. The authors provide readers with an overview and context of Pokémon Go, then ways in which this disruptive technology can be used in educational settings. Outlined are ways in which the Pokémon Go app can be used as a tool to provide problem based learning, problem solving and a variety of other skills in the areas of accounting and education.
Publication Type
Conference Publication
Source of Publication
Show Me The Learning. Proceedings ASCILITE 2016 Adelaide, p. 240-244
Publisher
Australasian Society for Computers in Learning in Tertiary Education (ASCILITE)
Place of Publication
Adelaide, Australia
Socio-Economic Objective (SEO) 2020
Peer Reviewed
Yes
HERDC Category Description
Peer Reviewed
Yes
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